Fraktalismus Outtakes: Sea Monsters

Sea Creature 1

seacreature1

//
// seacreature1.c - Creates a fractal "sea creature"
// Written by Ted Burke, last updated 3-8-2016
//
// gcc seacreature1.c -o seacreature1 -lm
// ./seacreature1
// ffmpeg -framerate 20 -i %03d.pgm seacreature1.gif
// 

#include <stdio.h>
#include <complex.h>
#include <math.h>

#define W 640
#define H 640

void main()
{
    unsigned char pixels[H][W];
    
    // n is used to count iterations of the iterating function
    // x and y and pixel coordinates
    // t is frame number and T is the total number of frames
    // z and c are the complex variables in the iterating function
    // pwx was originally pixel width, but isn't exactly that now
    int n, x, y, t, T=100;
    complex double z, c;
    double pxw = 4.0 / H;
    
    char filename[100];
    FILE *f;
    
    // Generate all frames in the animation
    for (t=0 ; t<T ; ++t)
    {
        // Calculate pixel values for current frame
        for (y=0 ; y<H ; ++y) for (x=0 ; x<W ; ++x)
        {
            c = cexp(I*(t*M_PI*2.0/T)) * cpow(pxw * ((x-W/2) + (y-H/2)*I), -3.0 + 0.0*creal(cexp(I*(2.0*M_PI*t)/(0.5*T))));
            z = -0.25 + 0.25*cexp(I*(2.0*M_PI*t)/(0.5*T));
            for (n=0 ; n<50 && cabs(z)<4.0 ; ++n) z = z*z + c;
            pixels[y][x] = 5*n;
        }
        
        // Write current frame to PGM image file
        sprintf(filename, "%03d.pgm", t);
        fprintf(stderr, "Writing %s...", filename);
        f = fopen(filename, "w");
        fprintf(f, "P5\n%d %d\n255\n", W, H);
        fwrite(pixels, 1, W*H, f);
        fclose(f);
        fprintf(stderr, "DONE\n");
    }
}

Sea Creature 2

seacreature2

//
// seacreature2.c - Creates a fractal "sea creature"
// Written by Ted Burke, last updated 3-8-2016
//
// gcc seacreature2.c -o seacreature2 -lm
// ./seacreature2
// ffmpeg -framerate 30 -i %03d.pgm -vf reverse seacreature2.gif
// 

#include <stdio.h>
#include <complex.h>
#include <math.h>

#define W 640
#define H 640

void main()
{
    unsigned char pixels[H][W];
    
    // n is used to count iterations of the iterating function
    // x and y and pixel coordinates
    // t is frame number and T is the total number of frames
    // z and c are the complex variables in the iterating function
    // pwx was originally pixel width, but isn't exactly that now
    int n, x, y, t, T=100;
    complex double z, c, centre;
    double pxw = 6.0 / H;
    
    char filename[100];
    FILE *f;
    
    centre = -0.625 -0.1*I;

    // Generate all frames in the animation
    for (t=0 ; t<T ; ++t)
    {
        // Calculate pixel values for current frame
        for (y=0 ; y<H ; ++y) for (x=0 ; x<W ; ++x)
        {
            c = 1/(pxw * ((x-W/3) + (y-H/2)*I));
            z = centre + 0.175 + 0.075*cexp(I*(2.0*M_PI*t)/T);
            for (n=0 ; n<50 && cabs(z)<8.0 ; ++n) z = z*z + c;
            pixels[y][x] = n<2 ? 255 : 5*n;
        }
        
        // Write current frame to PGM image file
        sprintf(filename, "%03d.pgm", t);
        fprintf(stderr, "Writing %s...", filename);
        f = fopen(filename, "w");
        fprintf(f, "P5\n%d %d\n255\n", W, H);
        fwrite(pixels, 1, W*H, f);
        fclose(f);
        fprintf(stderr, "DONE\n");
    }
}
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One Response to Fraktalismus Outtakes: Sea Monsters

  1. I need your help on a static ac voltage regulator (dynamic voltage regulator)

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